Gerudo Culture

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Gerudo of Athodux

Location and Relations
The Gerduo live on the fringes of the Mud Sorcerer Kingdoms, specifically in the Mirror and Spirit Deserts, where mirrages and cruel illusory tricks can prove fatal to those susceptible, with their natural resistance to such things, the Gerudo find protection within these dangerous locations. While the gerudo do not oppose the Jezulian regime, they also do not want to be ruled. It is there cultural way to be independent, and they do not respect the old gods of the Mud Sorcerers, but they do respect the elementalist fundamentals of Jezulian rule.

Families and Society
Gerudo do not “own” objects, they are simply responsible for them.
One does not steal physical objects from another, but takes their responsibility away.
As that their societies are based heavily in surivival, coins and luxuries are handed down, and rarely traded, except as gifts.
To the Gerudo money is a strange but familiar concept, it is a universal gift that outsiders use to ply interest.
The Gerudo of athodux do not form family units, but instead work as a society.
They tend towards light romance, and infrequent intimate experience with multiple partners, delighting particularly in finding excellent specimen of other races or human subraces to mate with. There is much of spiritual sharing of essences in these interactions, and Gerudo feel little shame in sharing such experiences.
When children are born, they are raised by Instructors and lower wise ones.
Since gerudo have not family, they lack family names, and traditionally provide location (the name of their settlement) when asked for a surname.

Long ago the Gerudo eschewed the concept of gender, and as a society do not fully understand this classification. Due to one of their cultural structures regarding facial hair (only the Grand Leader, the high leader of all Gerudo, may wear facial hair, and it is often seen as a sign of their existence), they often assume gender roles are similar to social structures.
Due to similarity of language pronouns, and confusion from outside cultures, Gerudo are far more likely to use she/her and feminine sounding nouns. It is a common mistake of outside cultures to assume that all Gerudo are female.

The Gerudo require far less water and food than other races of human, and thus their focus around food is mild at best. They often make due with desert vegetation, and the occasional meat. Largely speaking, gerudo food is unremarkable, and it is rarely the focus of a festival.

Hierarchies and Class
The greudo of Athrodux organize themselves into various hierarchical structures. At the bottom of the chain are the builders and crafters, while they are necessary, there is no prestige in construction or craft. Above these toilers, are the food gathers, instructors, and animal trainers. While this is the second lowest class, there are many among this caste that are retired warriors from the upper castes, and retain their respect. The next highest caste are the Warriors and Wanderers. Most of the Gerudo are trained to be highly excellent in combat, especially mounted combat upon the backs of thrace (are Athoduxian Equinine Carniverous beast, similar to a horse with terrible sharp teeth). Wanderers go out and bring back details of the world, they are half adventurers and half diplomats. Above the Warriors and Wanderers are the spiritual leaders of the Gerudo, the wise ones (often called Wise Women, but this name is somewhat inaccurate). The Wise ones work in part as priests but also as advisors and judges. Higher than the Wise Ones, but also on the same level as the wise ones are the excessively rare “Rova,” or “Great Elementalists.” The Rova are believed to be elements given life, such as Fire or Water, in a breathing form.
At the top of the Gerudo culture is the Grand Leader, though they do not often exist.
In general a Great Leader is not born, except in times of great need, and they are only ever born to the Rova.
Because every part of the Great Leader is sacred, they rarely cut any of their hair, and must trim their nails with sacred artifacts. The Great Leaders are the official leader of All Gerudo, and rare is the Gerudo that is not inspired to follow what the Great Leader says or does.

Gerudo do not so much worship, as reveare the great Elements of Fire, Water, Earth, Air, Shadow, and Light. Some believe Time to also be one of the great elements. Gerudo do not often follow gods, and think such beliefs create dependence on other cultures and outside forces, something frowned on in Gerudo culture. Naturally Fire and Air are the more revered elements of the Gerduo.

Death is common in the desert, and due to Gerudo lifestyle, it often happens untimely. Gerudo are laid to rest in the desert wastes with a few of their responsibilities (possessions) from life. From the desert they are born, and to the desert they return. Warriors are often left to rest with their weapons near the resting wastes, infused by spiritual power by the wise ones, to guard the resting place of the gerudo. They do not protect the dead from theft, for theft is simply the removal of responsibility, nor are they protected from scavaging beasts, for such is the nature of the desert. They are however protected from insult and humiliation by necromancers and foolish wanderers that pay not respect as they enter.
Wanderers cannot be layed to rest in the sunny sands of their home land, it is forbidden. They must be set to rest by another culture’s practices. Either a wanderer will choose a death-rite they prefer, or the wise ones will choose one based on their knowledge of the wanderer. Because of this, the Wise ones of Athodux’s Gerudo communities often have the widest knowledge of burial practices. (Moon Elves of Torklynn will often travel to the Greudo settlements of Athodux to learn of rare or curious burial practices, on the condition that they do not practice necromancy on the dead Gerduo).
Wise ones are occasionally preserved, and covered in exotic metals, reminiscent of armor, and stood in the Elemental Temple. It is believed that their spirits can be recalled for advice and to grant wisdom to the other wise ones.

Justice and Punishment

Gerudo of Torkylnn

There are few Gerudo cultures outside of Athodux, but those that exist are primarily the Gerduo “Pirate Families” of the Seas Incarnadine. These “pirate families” are collections of exiled gerudo, who, ages ago, opposed a Great Leader. For whatever reason, they were not crushed and killed off by the Great Leader’s armies but were either banished, or fled, to Torklynn. This was ages ago, but these Gerudo have recently capitalized on the Seas Incarnadine wars and the fall out there after.
The Gerudo Pirate families live in large boats, or large human made floating islands, and live off raiding other boats that pass by. They are experts of naval maneuvering, and specialize in surprise tactics.
These pirate families follow similar structures to the old ways, but Captains take the place of Wise Ones, and have a more supreme rule over their Warriors. Wanderers are less common among the pirate families, but can occur.
Water and Fire are the favored elements of these naval Gerudo, and they have no issue revearing Tansy, the God of Fire and Sea.

Gerudo of Abterlean

What Gerudo can be found on Abterlean are either Wanderers or exiles, and they have no established cultures here.

Gerudo Culture

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