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Jotkin Traits

  • Giant Type
  • +2 Strength
  • Medium
  • Common Walk
  • Darkvision 60ft.
  • Advantage on Athletics (Strength) checks to resit a Shove, and saves against effect that move the Jotkin.
  • Advantage saves against Restraining effects.
  • Powerful Grip (All [versatile] weapons deal their higher damage, despite being one handed)
  • Proficiency with the Athletics skill
  • Jotun (Native), Any Regional Language, & Common


Varl (Half Giant)

  • +1 Constitution
  • History & Greatswords & Shields
  • Stomp: 1/Short Rest (1d4 & Prone Ala Flaming Ray Cantrip, Small Area, Str Save for Half and no Prone)


  • +1 Constitution
  • Lithovoir: Immune to Breathing & Drinking, Must eat one pound of Minerals or Metals each day.
  • Defensive Curl (If using the Dodge Action the Armand can use Dash action or make a single Shove attack as a Bonus Action)


  • +1 Wisdom
  • Intuition, Game (Goatball), & Glot
  • Stone‚Äôs Endurance: Once per short rest, when you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total.

Fomorian Kith

  • (+1 Con)
  • Extra Darkvision
  • Evil Eye: 1/Short Rest (Cha save or Fear for 1d4+1 Rounds)


The Azure Triskele Vivika