Merfolk

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Merfolk
Flavor Text.

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Description.

Merfolk Traits

  • Kinfolk Type
  • +2 Charisma
  • Medium
  • Slow Walk speed, Common Swim Speed
  • Echolocation: Half Movement, Gain Blindsight [Close, or Dash in Water] requires sense of hearing.
  • Advantage on saving throws against Charm effects.
  • Damage Resistance vs Cold damage.
  • Amphibious; Can breath air and water.
  • Proficiency with the Persuasion skill
  • Aquan (Native), Aquacommon, & Common

Subraces

Syren

  • +1 Intelligence
  • Proficiency with any three musical tools
  • Charming Song: 1/Short Rest (Cha as Save), Charm Monster effect (Lvl == CR)

Zora

  • +1 Dexterity
  • Fin Natural Weapon: 1d4 Slashing Thrown [Dash/Medium]
  • Shock Hell-fire Rebuke 1/Short Rest (Uses Cha as save, and Electricity Damage)
  • Malenti (Cloaked Merrow)*
  • +1 Dexterity
  • Claw Natural Weapon: 1d6 Slashing
  • Prof. Deception (Expertise with Disguise, never need kit. Full Disguise as an Action)

Merrow

  • +1 Strength
  • Claw Natural Weapon: 1d6 Slashing
  • Deep Ferver: 1/Short Rest (Make a Claw attack or Shove as a Bonus Action)

Merfolk

The Azure Triskele Vivika