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Transforged Traits

  • Construct Type
  • +2 Constitution
  • Medium
  • Common Walk
  • Living Construct: Immune to Breathing, Eating, Drinking. Can be healed by spells that heal living creatures, but at half rate.
  • Composite Plate: 13 + Con [Can attune Magic Armor they find into their Composite Plating, effectively benefiting from the magic, while retaining the 13+Con AC]
  • Advantage: Poison & Disease Saves
  • Immune Sleep effects: Transforged don’t need sleep, instead they run maintenance protocols, remaining semiconscious (Disadvantage on Perception checks) for 3 hours each day. While running maintenance, transforged dream after a fashion; though such dreams are often mental exercises that have become reflexive after years of practice. Because of this, transforged only require 3 hours for a Long Rest, rather than the usual 8.
  • Proficiency with the History skill.
  • Pentacalian (Native), Trinary Code, & Common



  • Small Sized
  • +1 Dexterity
  • Nimble: Fast Move Speed + Foes have Disadvantage on Attacks of Opportunity against you
  • Underfoot Agility (Move through the space of any larger sized creature)


  • +1 Strength
  • Integrated Weaponry: Spur (d8 P, Melee, Aquatic, Light, Firearm-Mounted), Spikes (1d6 P,
  • Needs more ???


  • +1 Intelligence
  • Arcane Resistance: Ignore (Con) points of damage from spells
  • Cantrip (Any Cantrip, Cast as Int and with total Levels)

*+1 Dexterity

  • Integrated Weapon: Armbow (d8 P, Projectile [Medium/Long]), Spike (d6 P, Melee, Aquatic, Light, Finesse, Firearm-Mounted)
  • Camouflage: Able to Hide while Lightly Obscured

Brass Cyclopse

  • +1 Strength
  • Dangersense: Add your proficiency bonus to Initiative
  • Perfect Augury 1/Short Rest.


The Azure Triskele Vivika