Transfusion

Transfusion
Transfusion is the wildly unstable art of mixing two consumable compounds together, such as a character who tries to pour poison into a healing tincture, mix two alchemist fires together. This is an incredibly difficult procedure and can have volatile effects if done poorly.
When two consumables are mixed together, the character makes a Tools proficiency check relative to each item in the transfusion. Use the lowest result to determine what occurs on the Transfusion Table (below). If a character is mixing two items of the same type (e.g. two alchemical items or two herbalism items) they only need make a single tool proficiency check.
A GM may decide that transfusion has a curious, yet beneficial, side effect of their choosing.

Result Effect
1 or less The transfusion explodes terribly, dealing 3d10 Force damage in a single-pace (5 ft) radius, and 1d10 Force damage in a Close (30 ft) radius. A DC 20 Constitution Save halves this damage.
2 The mixture works to the opposite effect as intended
3-4 Both consumables lose their effect
5-6 Concoction becomes an Alchemical Ooze
7-10 One consumable loses its effect
11-14 Both consumables function, but with all numerical effects and duration halved (If it cannot be halved, a consumable has a 50% failure chance)
15 Consumables function as an Alchemical Wild Surge with the effects of both the consumables as the “original spell.”
16-18 Both consumables work separately and normally
19-21 Both consumables work separately and normally, but any random factors of one of the consumables are maximized.
22-24 Both consumables work separately and normally, but any random factors of either consumable are maximized.
25-27 Both consumables work separately and normally, but one of the consumables repeats its effects at the end of its duration.
28-29 Both consumables work separately and normally, but one of the consumables, despite functioning normally, is not consumed in this instance.
30 Both consumables work separately and normally, but the concoction can be activated as a Free Action
31 Only one of the consumables functions, but its effect is permanent (The simplest or most interesting effect is the one to be made permanent, until dispelled)

Transfusion

The Azure Triskele Vivika